Every game could be a horror game with the Oculus Rift
April 7, 2016
“Immersive.” It’s the industry buzzword for virtual reality (VR).
The nerd world has debated the viability of VR to death since the first Oculus Rift pre-orders shipped on March 28.
Questions about how well it works, whether all games can really benefit from a VR treatment and even online harassment have been discussed in the news.
Yet, I’m thinking back to the buzzword, “immersive,” and to my horror I’m wondering if full immersion is right for me.
The Rift, and all the other various VR headsets out there, are chock full of sensors and gadgets to give players an immersive gaming experience.
The Oculus Rift, and VR headsets in general, sound super cool.
What could be better than feeling like I’m really slaying a dragon as I gallop through the snow laden land of “Skyrim”?
Controlling Lara Croft as if I am Lara Croft as she raids some tombs? That sounds awesome.
Except that the Dragonborn goes through some scary shit.
Hear me out here—I’m not kidding, I really do think adventure games can get terrifying.
Personally, I’m a big scaredy-cat, so even adventure games can scare me out of my seat.
Sometimes looking away from the screen and screeching into a pillow like a hawk is the only way I can continue to keep searching for Ciri or survive the hordes of Flood infected aliens coming at me.
I don’t even try to play horror games; my fight or flight system kicks into gear and I’m running away before you can say, “Wanna play “Amnesia?”
The idea of having my face literally strapped into a screen, trapped, while skeletons and zombies sneak up behind me while I mine for diamonds is mildly horrifying.
Yes, I get scared playing “Minecraft,” too.
My palms are sweating at the thought of having to go through Ravenholm in virtual reality. WE DON’T GO TO RAVENHOLM IN VR!
At the same time, the idea of feeling like I’m really cruising through space behind the stick of a sweet starship or standing at the edge of a magnificent fantasy vista is highly appealing.
It’s disappointing to think that I, like those who get motion sickness from VR, may have to stay away from VR games. Even more disappointing when I think that I’ll have to stay away because of the very nature of VR—the immersion!
Anxiety and fear can hit gamers even without being immersed in VR, so is it going to get worse the more immersive games get?
If VR truly is the future of video games, then I, and the rest of the gamers out there with anxiety or fears will be left out in the cold.